//
// Preferences implementation for the Fast Light Tool Kit (FLTK).
//
// Copyright 2002-2022 by Matthias Melcher.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file.  If this
// file is missing or damaged, see the license at:
//
//     https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
//     https://www.fltk.org/bugs.php
//

/* \file
   Fl_Preferences class . */

#ifndef Fl_Preferences_H
#  define Fl_Preferences_H

#  include <stdio.h>
#  include "Fl_Export.H"

/**
 \brief Fl_Preferences store user settings between application starts.

 Fl_Preferences are similar to the Registry on Windows and Preferences on MacOS,
 providing a simple method to store customisable user settings between app
 launches, i.e. the previous window position or a history of previously
 used documents.

 Preferences are organized in a hierarchy of groups. Every group can contain
 more groups and any number of kay/value pairs. Keys can be text strings
 containing ASCII letters, digits, periods, and underscores. Forward slashes
 in a key name are treated as subgroups, i.e the key 'window/width' would
 actually refere to the key 'width' inside the group 'window'.

 Keys have usually a unique name within their group. Duplicate kays are
 possible though and can beaccessed using the index based functions.

 A value should be an ASCII string. Control characters and utf8 sequences are
 stores as octal values. Long strings will wrap at the line ending and will be
 reassembled when reading the file back.

 Many shortcuts exist to set and get numerical values and binary data.

 Preferences are stored in text files that can be edited manually if needed.
 The file format is easy to read and relatively forgiving. Preferences files
 are the same on all platforms. User comments in preference files are preserved.
 Filenames are unique for each application by using a vendor/application naming
 scheme. The user must provide default values for all entries to ensure proper
 operation should preferences be corrupted or not yet exist.

 FLTK preferences are not meant to replace a fully features database. No merging
 of data takes place. If several instances of an app access the same database at
 the same time, only the most recent changes will persist.

 Preferences should no be used to store document data. The .prefs file should
 be kept small for performance reasons. One application can have multiple
 preferences files. Extensive binary data however should be stored in separate
 files: see \a Fl_Preferences::getUserdataPath() .

 Fl_Preferences are not thread-safe. They can temprorarily change the locale
 on some platforms during read an write access, which is alse observable in
 other threads of the same app.

 Typically a preferences database is read at startup and close, and then writte
 again at app shutdown:
 ```.cpp
 int appWindowWidth, appWindowHeight;
 void launch() {
   Fl_Preferences app(Fl_Preferences::USER_L, "matthiasm.com", "hello");
   // 'app' constructor will be called, reading data from .prefs file
   Fl_Preferences window(app, "window");
   window.get("width", appWindowWidth, 800);
   window.get("height", appWindowHeight, 600);
   // 'app' destructor will be called, writing data to .prefs file
 }
 void quit() {
   Fl_Preferences app(Fl_Preferences::USER_L, "matthiasm.com", "hello");
   Fl_Preferences window(app, "window");
   window.set("width", appWindowWidth);
   window.set("height", appWindowHeight);
 }
 ```

 \see Fl_Preferences::Fl_Preferences( Root root, const char *vendor, const char *application )

 As a special case, Fl_Preferences can be memeory mapped and not be associated
 with a file on disk.

 \see Fl_Preferences::Fl_Preferences( Fl_Preferences *parent, const char *group )

   \note Starting with FLTK 1.3, preference databases are expected to
     be in UTF-8 encoding. Previous databases were stored in the
     current character set or code page which renders them incompatible
     for text entries using international characters.

   \note Starting with FLTK 1.4, searching a valid path to store
     the preferences files has changed slightly. Please see
     Fl_Preferences::Fl_Preferences(Root, const char*, const char*)
     for details.

   \note Starting with FLTK 1.4, preference files should be created with
     `SYSTEM_L` or `USER_L` to be interchangeable between computers with
     differing loacale settings. The legacy modes, `LOCAL` and `SYSTEM`, will
     read and write floating point values using the decimal point of the
     current locale. As a result, a fp-value would be writte '3,1415' on a
     German machine, and would be read back as '3.0' on a US machine because
     the comma would not be recoginized as an alternative decimal point.
 */
class FL_EXPORT Fl_Preferences {

public:
  /**
     Define the scope of the preferences.
   */
  enum Root {
    UNKNOWN_ROOT_TYPE = -1, ///< Returned if storage could not be determined.
    SYSTEM = 0,        ///< Preferences are used system-wide, deprecated, see SYSTEM_L
    USER,              ///< Preferences apply only to the current user, deprecated, see USER_L
    MEMORY,            ///< Returned if querying runtime prefs
    ROOT_MASK = 0xFF,  ///< masks for the values above
    CORE = 0x100,      ///< OR'd by FLTK to read and write core library preferences and options
    CORE_SYSTEM = CORE|SYSTEM,
    CORE_USER = CORE|USER,
    C_LOCALE = 0x1000, ///< this flag should always be set, it makes sure that floating point values wre writte correctly independently of the current locale
    SYSTEM_L = SYSTEM|C_LOCALE, ///< Preferences are used system-wide
    USER_L = USER|C_LOCALE,     ///< Preferences apply only to the current user
  };

  /**
   Every Fl_Preferences-Group has a uniqe ID.

   ID's can be retrieved from an Fl_Preferences-Group and can then be used
   to create more Fl_Preference references to the same data set, as long as the
   database remains open.
   */
  typedef void *ID;

  static const char *newUUID();

  /** Set this, if no call to Fl_Preferences shall access the file sytem
   @see Fl_Preferences::file_access(unsigned int)
   @see Fl_Preferences::file_access()
   */
  static const unsigned int NONE = 0x0000;
  /** set this if it is ok for applications to read user preference files */
  static const unsigned int USER_READ_OK = 0x0001;
  /** set this if it is ok for applications to create and write user preference files */
  static const unsigned int USER_WRITE_OK = 0x0002;
  /** set this if it is ok for applications to read, create, and write user preference files */
  static const unsigned int USER_OK = USER_READ_OK | USER_WRITE_OK;
  /** set this if it is ok for applications to read system wide preference files */
  static const unsigned int SYSTEM_READ_OK = 0x0004;
  /** set this if it is ok for applications to create and write system wide preference files */
  static const unsigned int SYSTEM_WRITE_OK = 0x0008;
  /** set this if it is ok for applications to read, create, and write system wide preference files */
  static const unsigned int SYSTEM_OK = SYSTEM_READ_OK | SYSTEM_WRITE_OK;
  /** set this if it is ok for applications to read, create, and write any kind of preference files */
  static const unsigned int APP_OK = SYSTEM_OK | USER_OK;
  /** Set this if it is ok for FLTK to read preference files. USER_READ_OK and/or SYSTEM_READ_OK must also be set. */
  static const unsigned int CORE_READ_OK = 0x0010;
  /** Set this if it is ok for FLTK to create or write preference files. USER_WRITE_OK and/or SYSTEM_WRITE_OK must also be set. */
  static const unsigned int CORE_WRITE_OK = 0x0020;
  /** set this if it is ok for FLTK to read, create, or write preference files */
  static const unsigned int CORE_OK = CORE_READ_OK | CORE_WRITE_OK;
  /** set this to allow FLTK and applications to read preference files */
  static const unsigned int ALL_READ_OK = USER_READ_OK | SYSTEM_READ_OK | CORE_READ_OK;
  /** set this to allow FLTK and applications to create and write preference files */
  static const unsigned int ALL_WRITE_OK = USER_WRITE_OK | SYSTEM_WRITE_OK | CORE_WRITE_OK;
  /** set this to give FLTK and applications permission to read, write, and create preference files */
  static const unsigned int ALL = ALL_READ_OK | ALL_WRITE_OK;

  static void file_access(unsigned int flags);
  static unsigned int file_access();
  static Root filename( char *buffer, size_t buffer_size, Root root, const char *vendor, const char *application );

  Fl_Preferences( Root root, const char *vendor, const char *application );
  Fl_Preferences( const char *path, const char *vendor, const char *application );
  Fl_Preferences( Fl_Preferences &parent, const char *group );
  Fl_Preferences( Fl_Preferences *parent, const char *group );
  Fl_Preferences( Fl_Preferences &parent, int groupIndex );
  Fl_Preferences( Fl_Preferences *parent, int groupIndex );
  Fl_Preferences(const Fl_Preferences&);
  Fl_Preferences( ID id );
  virtual ~Fl_Preferences();

  Root filename( char *buffer, size_t buffer_size);

  /** Return an ID that can later be reused to open more references to this dataset.
   */
  ID id() { return (ID)node; }

  /** Remove the group with this ID from a database.
   */
  static char remove(ID id_) { return ((Node*)id_)->remove(); }

  /** Return the name of this entry.
   */
  const char *name() { return node->name(); }

  /** Return the full path to this entry.
   */
  const char *path() { return node->path(); }

  int groups();
  const char *group( int num_group );
  char groupExists( const char *key );
  char deleteGroup( const char *group );
  char deleteAllGroups();

  int entries();
  const char *entry( int index );
  char entryExists( const char *key );
  char deleteEntry( const char *entry );
  char deleteAllEntries();

  char clear();

  char set( const char *entry, int value );
  char set( const char *entry, float value );
  char set( const char *entry, float value, int precision );
  char set( const char *entry, double value );
  char set( const char *entry, double value, int precision );
  char set( const char *entry, const char *value );
  char set( const char *entry, const void *value, int size );

  char get( const char *entry, int &value, int defaultValue );
  char get( const char *entry, float &value,  float defaultValue );
  char get( const char *entry, double &value, double defaultValue );
  char get( const char *entry, char *&value,  const char *defaultValue );
  char get( const char *entry, char *value,   const char *defaultValue, int maxSize );
  char get( const char *entry, void *&value,  const void *defaultValue, int defaultSize );
  char get( const char *entry, void *value,   const void *defaultValue, int defaultSize, int maxSize );
  char get( const char *entry, void *value,   const void *defaultValue, int defaultSize, int *size );

  int size( const char *entry );

  char getUserdataPath( char *path, int pathlen );

  int flush();

  int dirty();

  // char export( const char *filename, Type fileFormat );
  // char import( const char *filename );

  /**
     'Name' provides a simple method to create numerical or more complex
     procedural names for entries and groups on the fly.

     Example: prefs.set(Fl_Preferences::Name("File%d",i),file[i]);.

     See test/preferences.cxx as a sample for writing arrays into preferences.

     'Name' is actually implemented as a class inside Fl_Preferences. It casts
     into const char* and gets automatically destroyed after the enclosing call
     ends.
   */
  class FL_EXPORT Name {

    char *data_;

  public:
    Name( unsigned int n );
    Name( const char *format, ... );

    /**
       Return the Name as a "C" string.
       \internal
     */
    operator const char *() { return data_; }
    ~Name();
  };

  /** \internal An entry associates a preference name to its corresponding value */
  struct Entry {
    char *name, *value;
  };

private:
  Fl_Preferences() : node(0), rootNode(0) { }
  Fl_Preferences &operator=(const Fl_Preferences&);

  static char nameBuffer[128];
  static char uuidBuffer[40];
  static Fl_Preferences *runtimePrefs;
  static unsigned int fileAccess_;

public:  // older Sun compilers need this (public definition of the following classes)
  class RootNode;

  class FL_EXPORT Node {        // a node contains a list to all its entries
                                // and all means to manage the tree structure
    Node *first_child_, *next_;
    union {                     // these two are mutually exclusive
      Node *parent_;            // top_ bit clear
      RootNode *root_node_;          // top_ bit set
    };
    char *path_;
    Entry *entry_;
    int nEntry_, NEntry_;
    unsigned char dirty_:1;
    unsigned char top_:1;
    unsigned char indexed_:1;
    // indexing routines
    Node **index_;
    int nIndex_, NIndex_;
    void createIndex();
    void updateIndex();
    void deleteIndex();
  public:
    static int lastEntrySet;
  public:
    Node( const char *path );
    ~Node();
    // node methods
    int write( FILE *f );
    const char *name();
    const char *path() { return path_; }
    Node *find( const char *path );
    Node *search( const char *path, int offset=0 );
    Node *childNode( int ix );
    Node *addChild( const char *path );
    void setParent( Node *parent );
    Node *parent() { return top_?0L:parent_; }
    void setRoot(RootNode *r) { root_node_ = r; top_ = 1; }
    RootNode *findRoot();
    char remove();
    char dirty();
    void clearDirtyFlags();
    void deleteAllChildren();
    // entry methods
    int nChildren();
    const char *child( int ix );
    void set( const char *name, const char *value );
    void set( const char *line );
    void add( const char *line );
    const char *get( const char *name );
    int getEntry( const char *name );
    char deleteEntry( const char *name );
    void deleteAllEntries();
    int nEntry() { return nEntry_; }
    Entry &entry(int i) { return entry_[i]; }
  };
  friend class Node;

  class FL_EXPORT RootNode {            // the root node manages file paths and basic reading and writing
    Fl_Preferences *prefs_;
    char *filename_;
    char *vendor_, *application_;
    Root root_type_;
  public:
    RootNode( Fl_Preferences *, Root root, const char *vendor, const char *application );
    RootNode( Fl_Preferences *, const char *path, const char *vendor, const char *application );
    RootNode( Fl_Preferences * );
    ~RootNode();
    int read();
    int write();
    char getPath( char *path, int pathlen );
    char *filename() { return filename_; }
    Root root() { return root_type_; }
  };
  friend class RootNode;

protected:
  Node *node;
  RootNode *rootNode;
};

#endif // !Fl_Preferences_H
